Maya Wire Editor

Producing visually appealing custom rigs doesn't have to be a burden thanks to this intuitive wire creation system.

Quickly generate custom curve shapes and store them in handy collections for reuse on a later project. The system design allows controller appearance to be swapped at any time without affecting the underlying rig or animation data. This system was also leveraged for use as entity markers in the Proxy World level editor.

Simplified controller creation

tool development using MEL script in Maya 2005