This animation is R&D I did for a sports commercial pitch, where the goal was to fill an entire football stadium
full of 3d animated characters all performing the "wave". Character placements and timing offsets were all
automated via MEL scripting, so the look and feel of the shot could be re-processed easily to change the overall
effect of the audience doing the wave. This demonstration is a small sandbox to prove that a wave could be achieved
without having to edit and manipulate thousands of animation curves by hand.
modeling, rigging, animation, scripting in Autodesk Maya