Scripted Crowd Wave

This animation is R&D I did for a sports commercial pitch, where the goal was to fill an entire football stadium full of 3d animated characters all performing the "wave". Character placements and timing offsets were all automated via MEL scripting, so the look and feel of the shot could be re-processed easily to change the overall effect of the audience doing the wave. This demonstration is a small sandbox to prove that a wave could be achieved without having to edit and manipulate thousands of animation curves by hand.

Motion Test:

modeling, rigging, animation, scripting in Autodesk Maya