Two more videos today, this time in the rigging category. First is a simple 3ds Max Rollbone Utility used to supplement to Robot's automated component rig. The second is a Pose Alignment tool using Linear Algebra, which lives on the front-end of the animation pipe. Like math? I also included a code sample explaining how. Be sure to stop by the code section for additional samples.
After some behind the scenes site prep, today I'm launching a brand new code portal, a sub-section of the site dedicated to the non-visual aspects of my work. Inside you'll find code samples, discoveries, solutions, and other ramblings pertaining to technical problem solving.
Be sure to check out Universally Unique Identifiers Are Not Necessarily Unique and Exporting with Referenced Namespaces