Two more videos today, this time in the rigging category. First is a simple 3ds Max Rollbone Utility used to supplement to Robot's automated component rig. The second is a Pose Alignment tool using Linear Algebra, which lives on the front-end of the animation pipe. Like math? I also included a code sample explaining how. Be sure to stop by the code section for additional samples.
Added a quick video today demonstrating Unit Testing in a Maya pipeline. If you've had the urge but never tried it, I highly recommend it!